Marriage to a new spouse via death or Intentional divorce of old spouse. It may take you a few tries to get it to work, but try to be patient, you're almost done! If you're a really hard-core, dead-is-dead style of player, you can leave both boxes unchecked and the game will treat them as normal NPCs. If you find that you're constantly killing your companions in Skyrim with an errant spell or stray arrow and want to avoid doing that with your custom follower (who is, let's admit it, probably a little more special than your other followers) you might want to choose Essential. The CK will sometimes not generate files if it believes that they already exist, but as far as I know this only happens with LOD. The next thing you need to do is add them to the appropriate factions. the missing files were in there. Now I can make my own, I've just finished the first (very basic) one and its working perfectly. To fix it, you need to clean your mod. They won't equip their armor until you trade items with them, at which point they will equip the best items in their inventory. Because you loaded and saved your mod without loading the unintentional edit, the CK will 'wipe out' the previous mistake. To fix, you can open the console, select the npc, and type "addfac 19809 1", then buy an amulet from Maramal. The Mood can be set to whatever you like. Almost inevitably, at some point, you're going to make a mistake of some kind and the editor is going to want to tell you about it. It will be given an .esp extension automatically. How can you make your NPC have hair mods? The VoicesMarriageAll form list contains all of the 'safe' marriage partner voices, but not all of the voices are included in both lists. This is likely the problem for you guys that are having trouble accessing and saving your files. If you don't like the way your NPC is behaving in combat, you can always reload your plugin into the Creation Kit and tweak these numbers. Set Assistance to Helps Friends and Allies. and try clicking twice again more slowly.). The newest version of the mod had a .bsa file in it. Anyway, thanks for all that wonderfully detailed information, helped a ton! The level that is actually set when you encounter them depends on your own level and the multiplier used to calculate their level. You can then import your character's appearance in the NPC editor and set their level, traits, attributes, etc., just as you would for a normal follower. To avoid this, I generally save my mods as soon as the editor is done loading the Skyrim.esm. After many attempts, I took away the faction "current follower rank -1" and it worked. Parent/Child is a standard way of referring to relationships between objects in programming circles and has nothing to do with actual family relationships between your characters. Hold Left Mouse Button + Drag Mouse : move a selected object, Hold Shift + Move Mouse : rotate around the selected object, Z + Hold Left Mouse Button + Drag Mouse : move an object up and down along the Z axis, F : drop a selected object to the next lower collision surface (usually the ground or floor). i want this to work so much. Hey juice, first of all, I just wanted to say thank you for the wonderful tutorial- made something that ~seemed~ impossible, plausible, and then achievable. If you're using your companion along with a mod that modifies follower behavior, just load that mod later in the load list than your follower. (Don't hold down any buttons on the mouse when rotating.) Due to the Mages Guild splitting i… I'm having a problem after creating my follower and placing him in the game, he doesn't move after I've said I need him to follow me. Combining mods can be very tricky; it's a little outside the scope of this article, but you should be able to figure out what you need to do from the wiki. (In the screenshot you'll see Dundaryn, but you haven't actually imported your character's appearance, yet, so you'll just see the first preset instead.) j-u-i-c-e (author) from Waterloo, On on April 01, 2013: @pogonek: A couple people have mentioned this problem. In the redering window she is displayed in the right way. And when I tried to edit the Npc, I couldn't save the changes I had done. I went back into Creation Kit to find the problem (I still don't know what it is), and tweaked a few things. No dialogue options come up. It's not technically 'lore friendly', but she sounds great so I'm not complaining. You can select your follower with the left mouse button and then rotate around them by holding down the Shift key and moving the mouse. Apparently the Is CharGen Face Preset box was checked! I created my follower with a lot of mods and when i imported the face i suddenly showed a totally different person... Do i need to activate all the mods i used in game to create the char in creation Kit as well? I'm exporting my follower's face settings with Ctrl + F4 after importing the character files, and my follower is working in-game fine, but her face color is many shades darker than the rest of her for some reason. Just a thought but the marriage info's have conditions checking if the voice type is in a number of voice type lists. Like if I turn it into a mod will it be available to download? Do the same with the arrows. Oh man, what a good guide, thank you! But Alrighty then. The one problem i have left is the hair. When choosing a class for your character, make sure you choose one that puts skill points in the areas you want them to be good at. :]. Can someone help me? ^^. If you miss even a single step in this tutorial, your follower won't work. I love to explore the relationship between the fictional worlds we create for movies, books, games, etc. In order to get your new follower's appearance out of the game and into the Creation Kit, you're going to have to export it from Skyrim. If I run into him he will move back but still stand in that one place. The .nif file is your character's head mesh and the .dds file is your character's head texture. @j-u-i-c-e I have tried 3 separate voices from the correct list. bless you for your efforts, even if you can't help me with my problem. Editor ids are the way that the Creation Kit identifies objects. For example, for every 11 skill points that a Ranger has to allocate, 3 of them will go toward Archery and Light Armor, 2 will go to Block and One-Handed, and 1 will go to Sneak. Bummer. This will create an empty Class that you can set up however you like. If you release your character as a mod, be sure to include the .nif and .dds files along with it so that others don't encounter your bug, and be sure to keep the file structure intact so that the game can find them. A simple question: In my on-going game, I simply want to change a few stats and skills on the potential follower Erandur. The Inventory tab with a character loaded in the preview window. Great tutorial. j-u-i-c-e (author) from Waterloo, On on March 17, 2013: @153x: Are you getting the confirmation dialog after pressing Ctrl + F4? Hi, successfully did the first step, but when I got to the second step "SPF" part, the console said "compiled script not saved!" The VoicesFollowerAll list is the list of 'authorized' voices for followers. They're pretty scarce on being very specific such as you. Depending on your machine it may take anywhere from half a minute to a couple of minutes for the editor to load everything. Start Skyrim and either start a new game or, if you know what you're doing, open the character creation screen through the console using the showracemenu command. This is a great tutorial, just created my first follower! About half of the time, the editor will simply fail to load the Windows save dialog and hang, forcing me to shut it down and reload. many thanks for this "how to", clear & well documented, perfect if you are using or not CK already. It might take you a while to find the cell you're looking for, but you can make your job easier by opening a cell that seems close to where you want to be and then navigating through the world space in the Render window. starter tutorial on the Creation Kit wiki. Open the Creation Kit and create a new NPC. You may notice that your character's head looks a little distorted. Relationships control which NPCs fight or defend other NPCs. If the voice you pick doesn't have the required recorded dialog you won't be able to access the scripts. - posted in Skyrim Mod Talk: In the CK, I can find factions for people that you can't marry but I can't find the faction for people that you can marry. NPCs cannot use all spells or perks. Once the Creation Kit is installed, I encourage you to take a few minutes to go through the starter tutorial on the Creation Kit wiki. Creating your follower's appearance is well beyond the scope of this tutorial, but I've written an article about creating attractive characters that you may find useful and/or interesting. This will load all of the cells that make up Skyrim's portion of Tamriel in the list on the bottom left. The Elder Scrolls IV: Oblivion was the last The Elder Scrolls title to employ the conventional four factions, which were called \"Guilds.\" These factions included the Thieves Guild, the Mages Guild, the Fighters Guild, and the Dark Brotherhood. These are weights that influence how the game divides skill points. Added male orcs per request and will add all males as well in the future I could talk to him, ask him to follow me, but he was not attacking anything. This is actually very straightforward (though it can be time-consuming) because you create their appearance exactly the same way you create any other character. Awesome! If you enter the Drunken Huntsman on level 2 and talk to Jenassa, she'll be level 10 (her minimum level) for the rest of the game, even if you don't hire her until you're level 30. This guide was great except for the fact that the NPC does not show up in game. I generally set it to Foolhardy so that they never flee. In the AI Data tab, set the Aggression to Aggressive. Your guide is very helpful, i was able to understand and learn everything to base my future modding on. If you don't give them a default outfit but just add clothing or armor to their inventory, they will not equip it by default. You can see what items will be equipped in the list to the right. If you drag arrows from the Ammo subcategory, you'll notice that it only adds one arrow to inventory. When this happens, the Creation Kit will hang and you will have to close the editor and reload everything and try again. It's possible to create a custom quest around acquiring your character to create a more authentic experience, like the quests surrounding the followers in the game, but that's well beyond the scope of this article. The first few steps I got but after that .. After obtaining the Amulet of Mara, the Dragonborn has the option to engage in marriage with an eligible character regardless of either party's gender. I believe it might be because i have multiple followers lite and other mods, which could be conflicting with that command, because it would also change the behavior of the other followers i had with me, making them leave for no reason. I did everything the tutorial said and when i located my custom follower she has zero dialogue. A world is essentially a standalone environment that is connected to other worlds via loading doors. The UESPWiki – Your source for The Elder Scrolls since 1995 < Skyrim: Factions Set either Essential or Protected, flag as Unique, and pick an authorized voice from the VoicesFollowerNeutral formlist. The only fields you need to fill out are the ID, Attribute Weights, and Skill Weights. You'd have to open the race mod, see how those are set up, and set them up the same way for your mod. The Creation Kit is a development tool, it's free, it's resource intensive, and it's constantly being updated. The Default Outfit is automatically equipped on NPCs by the game. I have a save point set right after the cart ride (before Hadvar asks you who you are) that I use as a starting point whenever I create new characters. Talk to Maramal the main priest and you'll be able to buy an Amulet of Mara for 200 gold. This is sort of a kludge to get around having to create a custom quest to convince your follower to join you and means that your NPC will treat your character like an old friend and join you without hesitation. To do this, find the Actors category in the Object window, open it (click on the little + sign) and select the Actor subcategory. Also, did you double check to make sure that the Is CharGen Face Preset box is unchecked? That's it! I tried to correct this manually in the Creation Kit and completed the guide. Is there any other variable I'm missing here? See step 5.). Go to the last tab, which should be security? 19809 i am used to carefully reading instructions, so i don't think i just missed something. In all likelihood, it's not going to be a big issue. If it won't pull up the dialog from the NPC, try creating a new relationship from the Object window instead (listed under Character). Another note: If you want to save over your original mod, you need to set the mod that you are modifying as the ACTIVE plugin. 1. Your own follower will work the same way unless you explicitly set their level, in which case, they will always be that level instead. saved i don't know how many times. The first thing you need to do is set the Aggression. Consequently, you're going to get a lot of random crashes and weird bugs.The best way to avoid the aggravation of losing hours of work is to save early and often. Locate the DialogueFollower quest and double-click it to open the quest. Once Skyrim has shut down, you can verify that your character's appearance was exported successfully by looking in the Skyrim installation folder. I followed the instructions 100%, but when I got into the game, my follower looks NOTHING like he did when I created him. j-u-i-c-e (author) from Waterloo, On on April 16, 2013: Thanks, Kathy. What can I do? If you have a 64-bit system, for most people, the file path will be, C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\. Only these voices work without making your own dialogue and or scripts. If I could find this faction, I could make almost every NPC marriable without console commands. You can save your plugin (or mod) from the File menu, or by clicking on the little floppy drive icon. Then, after reading through some of the posts here, I tried changing the voice. Change the Child NPC to Player from the drop down menu. I'm not exactly sure what you mean about the editor not letting you save your changes. I also tried disabling any mods that may affect NPCs - All to no avail. If you want to place your character outside somewhere, you'll need to select the Tamriel world space from the World Space drop-down box (Skyrim is part of Tamriel). Can anyone help me figure out why that is? Once their starting level has been determined (ie. Thank you for this explanation, I love it and it seemed to have worked though I am not sure yet because of the following problem. For my follower Tannuck, I would type: SPF Tannuck. It has to be a voice that is already being used for a follower/marriage partner. Create Your Follower's Appearance. The problem is, I'm not sure now if I should clean the DLCs with TES5edit now like I did when I was first setting my game up to be modded. To make your follower level with you, check the PC Level Mult box. The default Level Mult to the left is 1.00, which means that your follower will be exactly the same level as you as long as your level isn't below their Calc Min level or above their Calc Max level, in which case they will use those levels instead. M'aiq the Liar, for example, has MaiqTheLiar for an editor id; no spaces, no apostrophe, and the first letter of 'the' capitalized to distinguish it from 'Maiq'. Yeah.. Since the same issue (no dialog) was solved by myself and at least one other person here, you may want to add to your tutorial that there may be an issue with FemaleNord (or at least if there is an issue, try changing the voice). 2. You don't need to set your character's weight because it will be set when you import the settings you exported earlier. 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