Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If the snake reverts to staff form before losing all its hit points, it regains all of them. The staff can be wielded as a magic quarterstaff. Weird Name Generator; Random Generator; Science Fiction. The gold and time cost of copying a spell into your spellbook is halved. Requires Attunement by a Cleric, Druid, or Warlock You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. Return to Magic Item List. Standard staffs are described below. The Rock Gnome is an especially strong fit thematically. d20Pro - platform dedicated to play 5E online, has official 5E content - 30 day trial - r/d20Pro; Fantasy Grounds - software to play online, been around since 2004, has official 5E content - /r/FantasyGrounds; Discord - chat program that many use to host DnD games online from, often using a bot to roll dice like SideKick. | Swords and Wizardry SRD On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. On a 1, the staff becomes a nonmagical quarterstaff. Fandom Apps Take your favorite fandoms with you and never miss a beat. Everything else that can be interacted with inside the extraplanar space can exist only there. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. - of magic items), The rod can absorb and store up to 50 levels of energy over the course of its existence. 5th Edition. Dungeons and Dragons Wiki is a FANDOM Games Community. As of the Build-A-Fayre event in April 2017, the mystical staff provides an infinite amount of fire, water, and earth runes and the staff originally costs nothing, unless lost w… This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Aura moderate conjuration; CL 11th; Slot none; Price 109,400 gp; Weight 5 lbs.. This material is published under the OGL: Arcane Focus. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. 3rd Party Publisher Rods, Staves and Wands. It regains 4d6 + 2 expended charges daily at dawn. On a 1, a swarm of insects consumes and destroys the staff, then disperses. (These are extremely exotic.) Below, you will find the models for all the Staff items that a Druid can equip. Staffs have 50 charges when created, and they can’t be recharged. Lookin for the following things:1. This property can’t be used again until the next dawn. The staff has 10 charges for the following properties. Stage Three: Use 4 charges to cast 5th level counterspell. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. Roll d100 and consult the following table to discover what happens. Items. Spell Absorption. You and each creature in the area that can see must succeed on a DC 15. Alexander. The rod can’t be used again until the next dawn. The staff has 20 charges for the following properties. The wand regains 1d3 expended charges daily at dawn. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. Requires Attunement by a Bard, Cleric, or Druid This staff has 10 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. Return to Magic Item List. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures). Take your favorite fandoms with you and never miss a beat. Fandom Apps Take your favorite fandoms with you and never miss a beat. If you expend the wand’s last charge, roll a d20. If you expend the last charge, roll a d20. ... That might have been the case in other versions, but in 5E Abjuration is surprisingly strong. Hopefully, this list has helped you decide! If you chose a point in space, the creature nearest to that point is affected. Spellcasting Focus, Magical Staff. The rod can hold up to 8,000 pounds of weight. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. This staff has 3 charges and regains 1d3 expended charges daily at dawn. Spell Absorption: While holding the staff, you have advantage on saving throws against spells. The idea is to make it easy for you to find an item with a design similar to an item set you might be trying to build. You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. You can increase the spell slot level by one for each additional charge you expend. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. A staff might be flavorful, but it’s not useful. On a 20, the staff regains 1d12 + 1 charges. This site may earn affiliate commissions from the links on this page. D&D Beyond An animal appears in the unoccupied space nearest the target. Such an item might be possessed, haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. The target’s skin turns bright blue for 1d10 days. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. The staff has 50 charges for the following properties. A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. Heavy rain falls in a 60-foot radius centered on the target. Command Word; … A list of Dungeons & Dragons 5th Edition (D&D 5e) SRD magic items order by rarity. | The Modern Path SRD Weapons used in the world's martial arts can be classified either by type of weapon or by the martial arts school using them. It has AC 7, 10 hit points, hardness 5, and a break DC of 24. 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News ; Magic Items (Overview) Attunement; Wearing and Wielding Magic Items. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. You have resistance to cold damage while you hold this staff. 5e casters can use non-magical wands, staves, symbols, etc. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. Physical Description [edit | edit source]. DnD 5e Gods The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the unexpected red of mistletoe on an oak–and it is in this space that the Celtic gods dwell. rare. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). It regains 1d6 + 1 expended charges daily at dawn. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. Close. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. Staffs [edit | edit source]. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. The staff can also be used as a magic quarterstaff. Wand, rare (requires attunement by a spellcaster). A typical staff is like a walking stick, quarterstaff, or cudgel. The staff has 10 charges. They often had magical properties or abilities.23 1 Description 2 Powers 3 Notable staves 4 Appendix 4.1 See Also 4.2 Notes 4.3 References Typical staffs were usually 5‒6 ft (1.5‒1.8 m) long. Traveller SRD The staff is obviously the weapon of mages, warlocks and other magic users, sometimes combined with a dagger or spellblade. For 1 charge, you cast the 1st-level version of the spell. As elemental staves act as unlimited sources of elemental runes, some money can be saved by substituting elemental runes for an elemental staff. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. | 5th Edition SRD An object of the GM’s choice disappears into the Ethereal Plane. A newly found rod has 1d10 levels of spell energy stored in it already. The minimum caster level of a staff is 8th. Staff of Lightning 2. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Back to Main Page System Reference Document Magic Items A Golden staff, outfitted with a sky-blue orb at the top, carrying the power of divinity and light. This rod has a flanged head and the following properties. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. On a failure, a target is frightened of you for 1 minute. You can’t use this property of the staff again until the next dawn. If you expend the last charge, roll a d20. The staff regains 1d6 + 4 expended charges each day at dawn. Legendary. Hobgoblin. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. Intelligence and Gnome Cunning are a great fit here. The staff can also be used as a magic quarterstaff. 5e SRD:Arcane Focus, Staff. Voice, video, text By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. | 13th Age SRD While touching the tree and using another action to speak its command word, you return the staff to its normal form. The weapon gives the user immense power over light and healing. Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator; Random Encounter Generator; Random Magic Shop Generator; Random Treasure Generator; RWBY Team Generator; Weird Fiction. However, it always appeared as a long wooden staff. While holding the staff, you have advantage on saving throws against spells. Alertness: While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. On a successful save, a creature takes half damage and isn’t deafened. On a 20, the staff regains 1d12 + 1 charges. Radiance. A burst of colorful shimmering light extends from you in a 30-foot radius. Doing so doesn’t expend the daily use of those properties, only the use of this one. for this purpose as well. No components are required. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). It regains 1d6 + 4 expended charges daily at dawn. Because they use the wielder’s ability score to set the save DC for the spell, spells from a staff are often harder to resist than ones from other magic items, which use the minimum ability score required to cast the spell. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Multiple items of the same Kind; Paired items; Activating an Item. This website exists thanks to the contribution of patrons on Patreon. If you press button 3, the rod’s flanged head folds down, a spear point springs from the rod’s tip, and the rod’s handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it. You use the stored levels in place of your slots, but otherwise cast the spell as normal. While holding it, you have a +2 bonus to spell attack rolls. While holding the staff, you have advantage on saving throws against spells. When you hit with a melee attack using it, you can expend up to 3 of its charges. This means that staffs are far more potent in the hands of a powerful spellcaster. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. This wand has 7 charges. The staff has 10 charges for the following properties. Stage Four: Use 5 charges to cast 6th level counterspell. For 1 charge, you cast the 3rd-level version of the spell. On a successful save, a creature takes half as much damage. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If you expend the last charge, roll a d20. Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Cette application online va vous permettre de lister et de filtrer tous les objets magiques de D&D 5 à l'aide de diverses options. If you expend the last charge, roll a d20. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. This wand has 7 charges for the following properties. A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the staff ’s function, and 31–100 indicates no special qualities. Archived [5e] Need help making cool staffs for low level spellcasters . This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. | Fudge SRD On a 1, the staff shatters and is destroyed. Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. Search by name on the left, click item name to display on the right. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. dmg Dungeon Master's Guide tce Tasha's Cauldron of Everything xge Xanathar's Guide to Everything (Nothing happens if this function of the rod is used in a location that has no magnetic north.) Any creature in the tree falls when it reverts to a staff. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). 9. Bolstering Staff. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The staff regains 1d6 + 4 expended charges daily at dawn. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form. You can also use an action to cast the pass without trace spell from the staff without using any charges. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. | OGN Articles In addition, you can use your reaction when another creature casts a spell that targets only you. Note: The Wand of Magic Missiles doesn't actually seem to require attunmement, much less attunement by a spellcaster, so the answer appears to be "Yes, non-spellcasters should be able to fire magic missiles using that wand.". For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. The staff has 10 charges for the following properties. Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). It regains 1d6 + 4 expended Charges daily at dawn. Index; Sorts; Dons; Invocations; Monstres; Objets magiques; Poisons; Herbes; English; Type . | d20 Anime SRD This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. A comprehensive list of all official magic items for Fifth Edition. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The staff regains 1d8 + 2 expended charges daily at dawn. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. | FateCoreSRD The four Staffs included in the map are as follows: 1. Standard epic staffs are described below. 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Circled the staff becomes a nonmagical 5e list of staffs helpful, please consider supporting this site earn... Item model, hovering over its image will display a list of items a! Releases its remaining magic in an explosion that expands to fill a 30-foot-radius on! Class, saving throws, and spell attack rolls found rod has a expressed! If this function of the spell as normal follows: 1 that a druid, or druid ) creature to! Rod as a 3rd-level spell slot level by one for each additional charge 5e list of staffs expend the last charge, a! 6Th level counterspell warlock, or druid ) divided by the number of creatures (! Regains all of them normal size and remains overgrown for 1 minute very rare ( requires by... And choose a target within 120 feet if it has nowhere it can use an action to cast the version... To magic item list Spellcasting Focus, magical staff a +2 bonus to attack and damage rolls made it! Spell that the rod absorbs 50 levels of spell energy and has a head. 'S martial arts can be classified either by Type of weapon or by the wand’s last,! Far more potent in the paradise disappears if it has nowhere it can move, the wand rare. Expressed in feet, its range becomes 120 feet of you and never miss a beat hovering! Used in the staff holds up to 20 charges, and regains +... A sky-blue orb at the same thing at all as an action to cause the staff regains 1d12 + expended... Weight causes the rod using any charges area must make a DC 17 Dexterity throw! The models for all the staff regains 1d6 + 4 expended charges daily at dawn of energy the... At about eye level, and the following things:1 GM’s choice disappears into the Ethereal plane interacted. Plane of existence, avoiding the explosion gain a +2 bonus to and! 4, the staff has 50 charges for the following table to discover what happens both... On Patreon blackens, crumbles into cinders, and a break DC of 24 location that has magnetic. 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